CS2 Float & Wear Guide: FN, MW, FT, WW, BS
Education
Two copies of the same skin can differ in price by 10x with no visible difference in the inventory screenshot. The reason is float - a number between 0.00 and 1.00 assigned to every skin the moment it drops, deciding how worn the finish looks. Learn to read it and you'll stop overpaying; ignore it and you're trading blind.
The five wear tiers
Factory New (0.00-0.07) - pristine, the premium tier. Minimal Wear (0.07-0.15) - tiny scuffs at the edges, usually the value sweet spot. Field-Tested (0.15-0.38) - visible wear, the most common and cheapest per look. Well-Worn (0.38-0.45) - a narrow, oddly rare band. Battle-Scarred (0.45-1.00) - heavy wear, but also home to some collector niches (a true 0.99+ float is rarer than most Factory New examples).
Three things most guides skip
First, float is fixed forever - skins do not degrade with use, whatever the wear names suggest. Second, every skin has its own float cap: some finishes can never drop below 0.06 or above 0.80, so a "Factory New" of one skin can look more worn than a "Minimal Wear" of another. Third, wear is not linear - most finishes change dramatically between 0.07 and 0.38 and barely at all after 0.5, which is why a 0.16 Field-Tested that looks almost Minimal Wear is one of the best value plays in the market.
Extremes are where the money is
Collectors pay serious premiums for floats near the caps: a 0.0001 float can triple the price of an already-Factory-New skin. Before buying anything expensive, check the exact float with our float checker or pull it from an inspect link with the skin inspector, and compare tier prices on the price list. Ten seconds of checking regularly saves double-digit percentages.